Gry komputerowe w praktyce dydaktycznej. Kilka uwag

  1. Artur Jabłoński

Abstract

A few remarks on the use of computer games in teaching

The author presents possible applications of computer games in school education. Games, for example, cRPGs (Computer Role-Playing Games), can help students learn to analyze literature or culture changes (i.e. brutalization of life or similar). The author elaborates on some of the challenges that may be faced at the project introduction but also on benefits that justify the efforts.

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Literatura i Kultura Popularna

19, 2013

Pages from 71 to 77

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